Daily / Elite Gear / Ultra Rare Gear Road Map Events Info
Jul 17, 2016 22:50:14 GMT -5
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Post by SLAYER on Jul 17, 2016 22:50:14 GMT -5
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DAILY ROAD MAP EVENTS
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MONDAY / BOOT CAMP (XP/Experience)
Easy: Earn 3x XP, Recommended Grade B+, Cost 3, 6 Stages, 4 waves
Enemies: Walkers (Green/Strong, Yellow/Fast)
Challenges: Dividers, Powerful Enemies
Completion Bonus: 5,700 XP
Hard: Earn 4x XP, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Walkers (Green/Strong, Yellow/Fast)
Challenges: Dividers, Powerful Enemies
Completion Bonus: 13,200 XP
TUESDAY / BOOT CAMP (XP/Experience)
Easy: Earn 3x XP, Recommended Grade B+, Cost 3, 6 Stages, 4 waves
Enemies: Walkers (Green/Strong, Yellow/Fast)
Challenges: Area Damage, Control, Powerful Enemies
Completion Bonus: 5,700 XP
Hard: Earn 4x XP, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Walkers (Green/Strong, Yellow/Fast)
Challenges: Dividers, Powerful Enemies
Completion Bonus: 13,200 XP, after all 6 stages
WEDNESDAY / THE SHOP (Materials/Wood)
Easy: Earn 3x Materials, Recommended Grade B+, Cost 3, 6 Stages, 4 waves
Enemies: Humans (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Powerful Enemies
Completion Bonus: 25,000 Materials, after all 6 stages
Hard: Earn 4x Materials, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Humans (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Powerful Enemies
Completion Bonus: 50,000 Materials, after all 6 stages
THURSDAY / GEAR HUNT
Easy: Earn 3x Gear, Recommended Grade B+, Cost 3, 6 stages, 4 waves
Enemies: Humans (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Powerful Enemies
Completion Bonus: Neckerchief, Work Gloves, Rain Boots, Wrinkled Shirt, after all 6 stages
Hard: Earn 4x Gear, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Humans (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Powerful Enemies
Completion Bonus: Running Shoes, Sunglasses, after all 6 stages
FRIDAY / FOOD RUN
Easy: Earn 3x Food, Recommended Grade B+, Cost 3, 6 Stages, 4 waves
Enemies: Walkers (Green/Strong, Yellow/Fast)
Challenges: Dividers, Powerful Enemies
Completion Bonus: 25,000 Food, after all 6 stages
Hard: Earn 4x Food, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Walkers (Green/Strong, Yellow/Fast)
Challenges: Dividers, Powerful Enemies
Completion Bonus: 50,000 Food, after all 6 stages
SATURDAY / WORKSHOP (Ingredients)
Easy: Earn 3x Ingredients, Recommended Grade B+, Cost 3, 6 Stages, 4 waves
Enemies: Humans (Green/Strong, Yellow/Fast)
Challenges: Buff, Dividers, Healing, Powerful Enemies
Completion Bonus: Assorted Ingredients, after all 6 stages
Hard: Earn 4x Ingredients, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Humans (Green/Strong, Yellow/Fast)
Challenges: Buff, Dividers, Healing, Powerful Enemies
Completion Bonus: Assorted Ingredients, after all 6 stages
SUNDAY / RESCUE (Survivors, Assorted 1* & 2* Characters)
Easy: Earn 3x Survivors, Recommended Grade B+, Cost 3, 6 Stages, 4 waves
Enemies: Humans (Green/Strong, Yellow/Fast)
Challenges: Buff, Dividers, Healing, Powerful Enemies
Completion Bonus: Assorted Characters, after all 6 stages
Hard: Earn 4x Survivors, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Humans (Green/Strong, Yellow/Fast)
Challenges: Buff, Dividers, Healing, Powerful Enemies
Completion Bonus: Assorted Characters, after all 6 stages
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ELITE GEAR (Recommended Grade A++, Cost 15, 6 Stages, 5 Waves)
===============================================================
Frequency: Once a month or so, good for only 24 hours or less
1 WEATHERED JOURNAL (Used to upgrade 4* Peacekeeper)
Enemies: Walkers (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Large Mob, Chokepoints
2 WAIST TOOLPACK (Used to upgrade 4* Rebel)
Enemies: Humans (Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Focused Damage, Powerful Enemies
3 TOPOGRAPHIC MAP (Used to upgrade 4* Leader)
Enemies: Walkers (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Large Mob, Chokepoints
4 GASMASK (Used to upgrade 4* Soldier)
Enemies: Humans (Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Focused Damage, Powerful Enemies
5 CAMP STOVE (Used to upgrade 4* Citizen)
Enemies: Walkers (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Large Mob, Chokepoints
6 ALPENSTOCK (Used to upgrade 4* Hunter)
Enemies: Humans (Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Focused Damage, Powerful Enemies
COMPLETION BONUS: Flak Jacket, Wool Beanie, 200 Elite Item Tokens after all 6 stages
NOTE: Farming stages after initial completion may not always give the same item. It seems like it sometimes gives the same item, but not always. I've not done any extensive testing on it or anything, but in my experience, it seems to give the same item more often than not. So if you need to stock up on a certain item, try farming the same stage that initially gave the item. I've had fairly decent luck doing that.
Also, the 200 Elite Item Tokens are new to the event, so I don't know if they will remain a consistent part of the completion bonus or not.
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ULTRA RARE GEAR (Recommended Grade S1++, Cost 24, 6 Stages, 5 Waves)
=====================================================================
Frequency: Once every 6 weeks or so, good for only 24 hours or less
1 POLICE SHIELD (Used to upgrade 5* Peacekeeper)
Enemies: Walkers (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Large Mob, Chokepoints
2 BELT WITH HOLSTER (Used to upgrade 5* Leader)
Enemies: Humans (Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Focused Damage, Powerful Enemies
3 BRIEFCASE (Used to upgrade 5* Citizen)
Enemies: Walkers (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Large Mob, Chokepoints
4 LONG COAT (Used to upgrade 5* Rebel)
Enemies: Humans (Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Focused Damage, Powerful Enemies
5 NIGHT VISION GOGGLES (Used to upgrade 5* Hunter)
Enemies: Walkers (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Large Mob, Chokepoints
6 SCOPE (Used to upgrade 5* Soldier)
Enemies: Humans (Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Focused Damage, Powerful Enemies
COMPLETION BONUS: Army Walkie, School bag, after all 6 stages
NOTE: Farming stages after initial completion may not always give the same item.
If anyone finds any wrong info, message me & I'll try to fix it.
DAILY ROAD MAP EVENTS
======================
MONDAY / BOOT CAMP (XP/Experience)
Easy: Earn 3x XP, Recommended Grade B+, Cost 3, 6 Stages, 4 waves
Enemies: Walkers (Green/Strong, Yellow/Fast)
Challenges: Dividers, Powerful Enemies
Completion Bonus: 5,700 XP
Hard: Earn 4x XP, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Walkers (Green/Strong, Yellow/Fast)
Challenges: Dividers, Powerful Enemies
Completion Bonus: 13,200 XP
TUESDAY / BOOT CAMP (XP/Experience)
Easy: Earn 3x XP, Recommended Grade B+, Cost 3, 6 Stages, 4 waves
Enemies: Walkers (Green/Strong, Yellow/Fast)
Challenges: Area Damage, Control, Powerful Enemies
Completion Bonus: 5,700 XP
Hard: Earn 4x XP, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Walkers (Green/Strong, Yellow/Fast)
Challenges: Dividers, Powerful Enemies
Completion Bonus: 13,200 XP, after all 6 stages
WEDNESDAY / THE SHOP (Materials/Wood)
Easy: Earn 3x Materials, Recommended Grade B+, Cost 3, 6 Stages, 4 waves
Enemies: Humans (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Powerful Enemies
Completion Bonus: 25,000 Materials, after all 6 stages
Hard: Earn 4x Materials, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Humans (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Powerful Enemies
Completion Bonus: 50,000 Materials, after all 6 stages
THURSDAY / GEAR HUNT
Easy: Earn 3x Gear, Recommended Grade B+, Cost 3, 6 stages, 4 waves
Enemies: Humans (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Powerful Enemies
Completion Bonus: Neckerchief, Work Gloves, Rain Boots, Wrinkled Shirt, after all 6 stages
Hard: Earn 4x Gear, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Humans (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Powerful Enemies
Completion Bonus: Running Shoes, Sunglasses, after all 6 stages
FRIDAY / FOOD RUN
Easy: Earn 3x Food, Recommended Grade B+, Cost 3, 6 Stages, 4 waves
Enemies: Walkers (Green/Strong, Yellow/Fast)
Challenges: Dividers, Powerful Enemies
Completion Bonus: 25,000 Food, after all 6 stages
Hard: Earn 4x Food, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Walkers (Green/Strong, Yellow/Fast)
Challenges: Dividers, Powerful Enemies
Completion Bonus: 50,000 Food, after all 6 stages
SATURDAY / WORKSHOP (Ingredients)
Easy: Earn 3x Ingredients, Recommended Grade B+, Cost 3, 6 Stages, 4 waves
Enemies: Humans (Green/Strong, Yellow/Fast)
Challenges: Buff, Dividers, Healing, Powerful Enemies
Completion Bonus: Assorted Ingredients, after all 6 stages
Hard: Earn 4x Ingredients, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Humans (Green/Strong, Yellow/Fast)
Challenges: Buff, Dividers, Healing, Powerful Enemies
Completion Bonus: Assorted Ingredients, after all 6 stages
SUNDAY / RESCUE (Survivors, Assorted 1* & 2* Characters)
Easy: Earn 3x Survivors, Recommended Grade B+, Cost 3, 6 Stages, 4 waves
Enemies: Humans (Green/Strong, Yellow/Fast)
Challenges: Buff, Dividers, Healing, Powerful Enemies
Completion Bonus: Assorted Characters, after all 6 stages
Hard: Earn 4x Survivors, Recommended Grade A, Cost 4, 6 Stages, 5 waves
Enemies: Humans (Green/Strong, Yellow/Fast)
Challenges: Buff, Dividers, Healing, Powerful Enemies
Completion Bonus: Assorted Characters, after all 6 stages
===============================================================
ELITE GEAR (Recommended Grade A++, Cost 15, 6 Stages, 5 Waves)
===============================================================
Frequency: Once a month or so, good for only 24 hours or less
1 WEATHERED JOURNAL (Used to upgrade 4* Peacekeeper)
Enemies: Walkers (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Large Mob, Chokepoints
2 WAIST TOOLPACK (Used to upgrade 4* Rebel)
Enemies: Humans (Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Focused Damage, Powerful Enemies
3 TOPOGRAPHIC MAP (Used to upgrade 4* Leader)
Enemies: Walkers (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Large Mob, Chokepoints
4 GASMASK (Used to upgrade 4* Soldier)
Enemies: Humans (Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Focused Damage, Powerful Enemies
5 CAMP STOVE (Used to upgrade 4* Citizen)
Enemies: Walkers (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Large Mob, Chokepoints
6 ALPENSTOCK (Used to upgrade 4* Hunter)
Enemies: Humans (Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Focused Damage, Powerful Enemies
COMPLETION BONUS: Flak Jacket, Wool Beanie, 200 Elite Item Tokens after all 6 stages
NOTE: Farming stages after initial completion may not always give the same item. It seems like it sometimes gives the same item, but not always. I've not done any extensive testing on it or anything, but in my experience, it seems to give the same item more often than not. So if you need to stock up on a certain item, try farming the same stage that initially gave the item. I've had fairly decent luck doing that.
Also, the 200 Elite Item Tokens are new to the event, so I don't know if they will remain a consistent part of the completion bonus or not.
=====================================================================
ULTRA RARE GEAR (Recommended Grade S1++, Cost 24, 6 Stages, 5 Waves)
=====================================================================
Frequency: Once every 6 weeks or so, good for only 24 hours or less
1 POLICE SHIELD (Used to upgrade 5* Peacekeeper)
Enemies: Walkers (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Large Mob, Chokepoints
2 BELT WITH HOLSTER (Used to upgrade 5* Leader)
Enemies: Humans (Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Focused Damage, Powerful Enemies
3 BRIEFCASE (Used to upgrade 5* Citizen)
Enemies: Walkers (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Large Mob, Chokepoints
4 LONG COAT (Used to upgrade 5* Rebel)
Enemies: Humans (Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Focused Damage, Powerful Enemies
5 NIGHT VISION GOGGLES (Used to upgrade 5* Hunter)
Enemies: Walkers (Green/Strong, Yellow/Fast, Blue/Tough, Red/Alert)
Challenges: Large Mob, Chokepoints
6 SCOPE (Used to upgrade 5* Soldier)
Enemies: Humans (Blue/Tough, Red/Alert)
Challenges: Area Damage, Control, Focused Damage, Powerful Enemies
COMPLETION BONUS: Army Walkie, School bag, after all 6 stages
NOTE: Farming stages after initial completion may not always give the same item.
If anyone finds any wrong info, message me & I'll try to fix it.